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Move mouse pointer over
any quadrant of the
square with four numbers, then click left button and
pull the green favicon
slider to change values.
Click reshuffle icon to generate pentomino
numbers.

The goal of the game is
to tile the rectangular grid
with the pentominoes to
make sum of digits in each quadrant of the grid equal each number in the
quadrants of the square.
Click on any piece with fragments of the picture
you would like to use.
Drag it on to the grid.
Click on the arrows
to rotate or flip the pieces.

The goal of the game is
to tile the rectangular grid
with the pentominoes to
cover it without overlap
and without gaps or
to recreate the picture.

You can choose a picture snapshot from the gallery
or Copy and Paste
location of any image on
the web to the image
address field.
Drag the gem icon on to a square on the playing
field (39 smileys icons) to choose a starting position.
To move, take a button
icon and jump it over
adjacent smileys.
You may jump vertically or horizontally.
The jumps are like
captures in checkers.
Smileys that have been jumped over are removed from the board.

The goal of the game is to remove all the smileys but one. Ideally, you will make your last jump into the
same location the play
started from (marked by
the gem icon).
You can take back any
move up to the first move
by clicking on the arrow above the grid.
Pseudorandom sequence
of tetromino shapes fall
down the playing field.
Use keyboard buttons
4, 6, 8, 2, Space or arrow buttons to manipulate
these tetrominoes, by
moving each one
sideways and rotating it
with the goal of creating a horizontal line of blocks without gaps. When such
a line is created, it disappears, and the
blocks above fall. As the game progresses, the tetrominoes fall faster, and
the game ends when the player "tops out", that is,
when the stack of
tetrominoes reaches the
top of the playing field and
no new tetrominoes
are able to enter.
If you want to play with
fixed speed then click checkbox and choose
game level from the drop down menu. Don't press
any other keyboard
buttons during game
session to prevent the
screen from moving.

_______Scoring_______.

In this game 1 fallen
tetromino contributes 4
points multiplied by level. Every time when
horizontal line of blocks disappears it contribute
10 points multiplied
by level.
If you manage to remove more than 1 line at once
then you rewarded more points.

------- Mobile version ------



Click on phone icon above
to set up active image as background of playing
field on your phone.
Run this site on your
phone.

Then, enter ten-digit
number located under
phone icon on your mobile device by tapping ten
small buttons with zeros
and then touch Image
button right from Grid
button.
If all is OK set up is completed. If something is going wrong green image 'Image not found' appears instead. To save the
image for later use tap
yellow Lock icon and then
tap Image button on left
and tap Lock icon again.
To fill playing field with background you saved
simply touch Image button
Actually, it is link to image saved and may be broken
at any moment.
The address is kept in cookies on your device
and all information will be
lost if the cookies data are cleared.
Scramble the tiles by
clicking button Reshuffle.
Then try to put them back
in numerical order.
To move a tile click on it.

Click on green bulb button
to see suggested move.

Click on Solve! button to
solve puzzle automatically. Click on Solve! button
again to stop solving.

The solved state of the
15-puzzle can be reached from any solvable position within 80 moves or less.
Scramble the picture by clicking button Reshuffle.
Then try to recreate the picture.
To move the picture's fragments click on it.

Click on green bulb button
to see suggested move.

Click on Solve! button to
solve puzzle automatically. Click on Solve! button
again to stop solving.

You can choose a picture snapshot from the gallery
or Copy and Paste
location of any image on
the web to the image
address field.
In this implementation
of the popular game you
play against computer
and make first move.

The goal of the game is to
get an unbroken row
of five pieces horizontally, vertically, or diagonally.

You can switch between 10x10 board and 20x20
via vertical menu by
moving mouse cursor over icon right of the clock.
Also, you can switch from
the wooden board to the stone one and vice versa.
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